Call of Duty Black Ops 4 developer Treyarch has given fans an idea about what to expect from next-gen machines like the PS5 and Xbox Scarlett.
The PS5 and Xbox Scarlett release dates remain a mystery, but that hasn’t stopped various studios from revealing what they want from the next wave of consoles.
Developers have requested everything from improved physical media to a more efficient update process.
Black Ops 4 Zombies director Jason Blundell told Express Online what he wants from the next-generation of consoles, and it’s all about sound and light.
“Well, I’m still waiting for a fully working holodeck from Star Trek, but assuming that is not coming in the immediate future, I will have to pick something a little more grounded,” Blundell reveals.
“Let’s just assume that more CPU, GPU and memory is a given.
“In the Zombies world, it’s all about sound and light. As such, I would love to see the next consoles giving more dedicated processing power, memory and hardware effects to audio.
“They say that audio is half your visuals, and I couldn’t agree more.”
Blundell gets technical for a follow-up point, telling us what the studio needs to make an awe-inspiring Zombies experience.
“My next big one would be as much dedicated silicone to speed up the power of Alpha textures (semitransparent textures),” he continues.
“Still to this day, the amount of overdraw on transparent textures on modern hardware is a limiting factor which holds us back from some truly awe-inspiring reads.
“That may be too geeky an answer, but, the undead need it.”
Call of Duty Black Ops 4 is out now on PS4, Xbox One and PC.
While the launch has been relatively smooth, Treyarch has revealed plans for the next Call of Duty update.
“Later this week, the team is planning a larger game update that will bring some key improvements and new additions to Black Ops 4,” reads an Activision blog post.
Giving fans an idea about what the patch notes will include, Treyarch is investigating performance issues in Quads.
“We’re aware that some players are seeing fluctuations in network performance in Blackout Quads (particularly on Xbox One), and the team has been actively investigating,” a post reads.
“This is not an easily identifiable issue that happens for all players, and internal testing hasn’t shown it to be consistent. We’ll update everyone when we’re closer to a solution.”